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    Trinket Slot Macro Classic Wow

    3/20/2022/ Comments off

    Warrior macros for Wow; Druid macro guide; In this Wow macro guide, I’ll explain to you the syntax and proper usage for the #showtooltip macro command, what it does, how to write it, and how to incorporate it when making Wow macros. Its super easy to use #showtooltip and it really makes your macro functionality shine. Wow macro castsequence use trinket. I am looking for a macro that will: Cast Summon Felsteed and equip Carrot on a Stick to slot 14 if I’m not mounted Dismount and swap back to my normal trinket in slot 14. The various versions I’ve tried haven’t worked.

    Macros
    General guides

    Macros Beginners Guide
    Making a macro
    Macro conditionals
    Macro commands
    Category:Macros

    Useful macros by class


    Main Menu

    This page lists macro conditionals, keywords used with macro commands, the RestrictedEnvironment and the SecureStateDriver API to allow limited logic for player convenience without trivializing the game.

    Refer to secure command options for syntax and making a macro for a tutorial.

    Targeting keywords

    Targeting keywords begin with @ and assign a temporary target to the macro command. (This does not change the player's selected target.)

    @unitId
    Any valid unitId.
    @cursor
    Immediately targets the ground under the cursor.
    @none
    Interupts auto self-cast and requires a targeting cursor.

    Boolean conditions

    All other conditionals evaluate as either true to execute the macro command, or false to skip it. The no prefix reverses this (ie, nodead means alive).

    Trinket Slot Macro Classic Wow

    The following tables categorize each boolean condition by whether it evaluates the state of any target, only the player, or the user interface.


    Evaluated against a target
    Macro ConditionalSimilar APIDescription
    existsUnitExists()The unit exists
    help, harmUnitCanAssist() and UnitCanAttack()The unit exists and can be targeted by helpful/harmful spells
    deadUnitIsDeadOrGhost()The unit exists and is dead
    party, raidUnitInParty() and UnitInRaid()The unit exists and is in your party/raid
    unithasvehicleuiUnitInVehicle()The unit exists and is in a vehicle


    Evaluated against the player only
    Macro ConditionalSimilar APIDescription
    canexitvehicleCanExitVehicle()In a vehicle and able to exit
    channeling, channeling:spellNameUnitChannelInfo('player') and ChannelInfo()Channeling any spell, or a certain spell
    combatInCombatLockdown or UnitAffectingCombat('player')In combat
    equipped:type, worn:typeIsEquippedItemType(type)Refer to itemType for possible types (ie, weapon) and subtypes (ie, sword)
    flyableIsFlyableArea()Unreliable in Wintergrasp
    flyingIsFlying()Mounted or flight form, and in the air
    form:n, stance:nGetShapeshiftForm()Refer to GetShapeshiftForm for possible values
    group, group:party, group:raidIsInGroup() and IsInRaid()Self-explanatory
    indoors, outdoorsIsIndoors() and IsOutdoors()Self-explanatory
    mountedIsMounted()Self-explanatory
    pet:name, pet:familyUnitCreatureFamily('pet')Using a hunter pet by name or family
    petbattleC_PetBattles.IsInBattle()In a pet battle
    restingIsResting()In a rested zone
    spec:n, spec:n1/n2GetActiveSpecGroup(false)Activated the n'th (or any of n1, n2) spec
    stealthIsStealthed()Self-explanatory
    swimmingIsSubmerged()Self-explanatory
    talent:row/colThe given row/col talent is active


    Evaluated against the user interface (action bars, keyboard, mouse)
    Macro ConditionalSimilar APIDescription
    actionbar:n, bar:n, or bar:n1/n2/...GetActionBarPage()The n'th (or any of n1, n2, ...) action bar page appears
    bonusbar, bonusbar:nHasBonusActionBar()The bonus action bar is visible; see
    button:n, btn:n1/n2/..., btn:<virtual click>OnClickThe mouse button used as left (1), right (2), middle (3), extra (4 & 5) or virtual
    cursorGetCursorInfo()Dragging an action button (item, spell, macro, etc.)
    extrabarHasExtraActionBar()An extra action bar/button is visible
    modifier, mod, mod:key, mod:actionIsModifierKeyDown() or IsModifiedClick(action)Accepts shift, ctrl, alt, lshift, rshift, ..., and any action title
    overridebarHasOverrideActionBar()The override bar is replacing the main action bar
    possessbarIsPossessBarVisible()The possess bar is visible
    shapeshiftHasTempShapeshiftActionBar()The temporary shapeshift action bar is replacing the main action bar
    vehicleuiHasVehicleActionBar()The vehicle UI is active

    Patch changes

    Patch 6.0.2 (2014-10-14): 'talent' conditional added.
    Patch 2.3.0 (2007-11-13): Several conditions and shorthand alternatives added.[1]
    Patch 2.0.1 (2006-12-05): Added.

    Use Trinket Slot Macro Classic Wow

    References

    Trinket Slot Macro Classic Wow Tailoring

    1. ^Iriel and slouken 2007-08-08. Re: Upcoming 2.3 Changes - Concise List.
    Retrieved from 'https://wow.gamepedia.com/Macro_conditionals?oldid=5909111'
    I was wondering if there is a way to first check if my trinkets are off cooldown and THEN use /use them.
    Here is what the problem is.
    My macros look BASICALLY something like this.

    Problem with this method is when my trinkets are on Cooldown I get bombarded withItem is Not Ready YetandSpell Is Not Ready Yeterror messages, which significantly reduce my casting speed, which is a BIG problem in PVP. You know every failed spell or trinket use trigger a GCD of like 0.5 or more.
    I need some way to check if the trinkets are ready before executing the /use command and if they are still on Cooldown, the macro should skip the /use 13, 14 part and proceed directly with the spell-cast.
    Here is how I imagine it, USING PSEUDO-CODE to just represent my idea.


    Anyone got any idea how to resolve this ? I used the Search function but didn't find anything relevant to my problem.

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